Hans-Kristian Arntzen : vkd3d: Do not release resources in vkResetCommandPool.
Module: vkd3d Branch: master Commit: 3c86b2341caabd6302b83efd0562910bd5b85d56 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=3c86b2341caabd6302b83efd... Author: Hans-Kristian Arntzen <post(a)arntzen-software.no> Date: Tue Oct 1 16:01:54 2019 +0200 vkd3d: Do not release resources in vkResetCommandPool. D3D12 command allocators are intended to recycle memory across resets, so we should do the same thing in vkd3d. Signed-off-by: Hans-Kristian Arntzen <post(a)arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/command.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index ae88910..2d6d02d 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1648,8 +1648,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllo allocator->command_buffer_count = 0; } - if ((vr = VK_CALL(vkResetCommandPool(device->vk_device, allocator->vk_command_pool, - VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT)))) + /* The intent here is to recycle memory, so do not use RELEASE_RESOURCES_BIT here. */ + if ((vr = VK_CALL(vkResetCommandPool(device->vk_device, allocator->vk_command_pool, 0)))) { WARN("Resetting command pool failed, vr %d.\n", vr); return hresult_from_vk_result(vr);
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Alexandre Julliard