Henri Verbeet : wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
Module: wine Branch: master Commit: c125c65846b843ab5f3369a4fa38956d5aca5a21 URL: https://source.winehq.org/git/wine.git/?a=commit;h=c125c65846b843ab5f3369a4f... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Jun 3 15:58:04 2020 +0430 wined3d: Get rid of the "d3d_initialized" check in context_resource_released(). When this was introduced in commit 401e99b0c074af848379b2602df37fb1e6c7536b, it protected against calling the equivalent of context_acquire() on the equivalent of the no3d adapter. Commit 94d33d3e861d8e01b4edcb940e8ab1aa98359520 removed the call in question. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 7959199e1f..3a263e1f6b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -36,9 +36,6 @@ void context_resource_released(const struct wined3d_device *device, struct wined { unsigned int i; - if (!device->d3d_initialized) - return; - for (i = 0; i < device->context_count; ++i) { struct wined3d_context *context = device->contexts[i];
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Alexandre Julliard