Francisco Casas : vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
Module: vkd3d Branch: master Commit: a32f89c7142435bd5a02d0d7c0ca8d63aa77057e URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=a32f89c7142435bd5a02d0d7... Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Mon Nov 15 15:40:04 2021 -0300 vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers. Some register types do not use a consistent swizzle type, so the sm4_swizzle_type() function is removed. The swizzle type now must be specified using the swizzle_type field. Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl_codegen.c | 2 +- libs/vkd3d-shader/hlsl_sm4.c | 96 ++++++++++++++++++++-------------------- 3 files changed, 50 insertions(+), 50 deletions(-) Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=a32f89c7142435bd5a02...
participants (1)
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Alexandre Julliard