Henri Verbeet : wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
Module: wine Branch: master Commit: e5719e9899ea5bd421b8f019e5c11b972e3900cb URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5719e9899ea5bd421b8f019e5... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Feb 12 18:52:21 2016 +0100 wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. Instead of abusing TRACE. There's probably still some room for improvement. There may also be value in dumping things in a format that's compatible with D3D shader assembly, but I don't think it's a priority. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader.c | 481 ++++++++++++++++++++++------------------- dlls/wined3d/shader_sm1.c | 2 - dlls/wined3d/wined3d_private.h | 4 - 3 files changed, 263 insertions(+), 224 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e5719e9899ea5bd421b8f0...
participants (1)
-
Alexandre Julliard