[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Use the semantic.resource_type field for texture DCL instructions.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 62b7c5b5 by Elizabeth Figura at 2025-10-06T14:22:58+02:00 vkd3d-shader/hlsl: Use the semantic.resource_type field for texture DCL instructions. ins->resource_type is intended for VKD3D_SM5_MODIFIER_RESOURCE_TYPE, which is not used for DCL instructions. At the same time, the validator checks semantic.resource_type, and would break on HLSL shaders. - - - - - c7529028 by Elizabeth Figura at 2025-10-06T14:22:58+02:00 vkd3d-shader/hlsl: Use unique IDs for descriptors before 5.1. - - - - - 322c91e3 by Elizabeth Figura at 2025-10-06T14:38:32+02:00 vkd3d-shader/ir: Introduce a vsir DCE pass. - - - - - 6 changed files: - libs/vkd3d-shader/d3dbc.c - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e524c36916d59f81cc3d6ac2535a8... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e524c36916d59f81cc3d6ac2535a8... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)