Paul Gofman : d3d8: Fix crash in d3d8_vertexbuffer_Release().
Module: wine Branch: master Commit: 90bd6dc3eedda2c65308258ca49056d006fae222 URL: https://source.winehq.org/git/wine.git/?a=commit;h=90bd6dc3eedda2c65308258ca... Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue Dec 18 19:57:24 2018 +0300 d3d8: Fix crash in d3d8_vertexbuffer_Release(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/buffer.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 58aaff2..887ecf4 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -74,12 +74,13 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) if (!refcount) { + struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wined3d_buffer); - if (buffer->draw_buffer) - wined3d_buffer_decref(buffer->draw_buffer); + if (draw_buffer) + wined3d_buffer_decref(draw_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */
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Alexandre Julliard