Matteo Bruni : wined3d: Don' t flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change.
Module: wine Branch: master Commit: af55ae137965512a1635e69b8f41849114f60012 URL: http://source.winehq.org/git/wine.git/?a=commit;h=af55ae137965512a1635e69b8f... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Jun 19 00:07:39 2015 +0200 wined3d: Don't flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change. It's unnecessary since the vertex shader is going to change and shader_glsl_select() flags all the constants used by the shader anyway. --- dlls/wined3d/glsl_shader.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dd8f65d..1f6ce09 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7767,9 +7767,6 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context, clipplane(context, state, STATE_CLIPPLANE(i)); } - if (transformed != wasrhw) - context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PROJ; - context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_TEXMATRIX; /* Because of settings->texcoords, we have to always regenerate the
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Alexandre Julliard