[Git][wine/vkd3d][master] vkd3d-shader/spirv: Break long assembly lines.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 3d8fc1a4 by Anna (navi) Figueiredo Gomes at 2024-09-03T17:06:20+02:00 vkd3d-shader/spirv: Break long assembly lines. Avoid overflowing the (Wine) debug log buffer when output lines are too long, and keep spirv-text output more legible. The output is still valid SPIR-V asm, as the assembler does not care for which kind of whitespace is used. - - - - - 1 changed file: - libs/vkd3d-shader/spirv.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3d8fc1a467fa8bf889884236bb99fb... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3d8fc1a467fa8bf889884236bb99fb... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)