Michael Stefaniuc : d3dx10/tests: Use the available ARRAY_SIZE() macro.
Module: wine Branch: master Commit: c64185214f8dae75c8734d1817fbad5b85f70c98 URL: https://source.winehq.org/git/wine.git/?a=commit;h=c64185214f8dae75c8734d181... Author: Michael Stefaniuc <mstefani(a)winehq.org> Date: Wed May 30 01:15:27 2018 +0200 d3dx10/tests: Use the available ARRAY_SIZE() macro. Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx10_43/tests/d3dx10.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c index 9c84a76..2bf92cd 100644 --- a/dlls/d3dx10_43/tests/d3dx10.c +++ b/dlls/d3dx10_43/tests/d3dx10.c @@ -269,8 +269,8 @@ float4 main(float4 color : COLOR) : SV_TARGET hr = ID3D10Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), &ps); ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); - hr = ID3D10Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), - simple_vs, sizeof(simple_vs), &input_layout); + hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), simple_vs, + sizeof(simple_vs), &input_layout); ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); blend_desc.AlphaToCoverageEnable = FALSE;
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Alexandre Julliard