Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetLight().
Module: wine Branch: master Commit: 6e119b6c8a1808c373bfb0c1406ce5232808c9f4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=6e119b6c8a1808c373bfb0c14... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Nov 13 21:47:48 2019 -0600 d3d9: Handle stateblocks in d3d9_device_SetLight(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index df1996bf85..4c865f3056 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2191,7 +2191,9 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); - hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); + hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr;
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Alexandre Julliard