Dylan Smith : winemine: Adding flag before the game starts shouldn' t start the timer.
Module: wine Branch: master Commit: df62e0277af9900315e1057fd0944b4fab78147d URL: http://source.winehq.org/git/wine.git/?a=commit;h=df62e0277af9900315e1057fd0... Author: Dylan Smith <dylan.ah.smith(a)gmail.com> Date: Tue Jun 24 14:09:38 2008 -0400 winemine: Adding flag before the game starts shouldn't start the timer. The game only starts when the player left clicks on a box to test it for a mine, not when a flag is added. Manually tested against Windows XP. --- programs/winemine/main.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/programs/winemine/main.c b/programs/winemine/main.c index 5e3ab4a..f4a48d0 100644 --- a/programs/winemine/main.c +++ b/programs/winemine/main.c @@ -859,7 +859,6 @@ void TestMines( BOARD *p_board, POINT pt, int msg ) case WM_RBUTTONDOWN: AddFlag( p_board, col, row ); - p_board->status = PLAYING; break; default: WINE_TRACE("Unknown message type received in TestMines\n");
participants (1)
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Alexandre Julliard