Józef Kucia : wined3d: Validate byte code pointer in shader_init().
Module: wine Branch: master Commit: 0e35782fe86f08dc2852abee6e25caf9de9470b3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=0e35782fe86f08dc2852abee6... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Oct 3 12:32:22 2018 +0200 wined3d: Validate byte code pointer in shader_init(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader.c | 21 +++------------------ 1 file changed, 3 insertions(+), 18 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 438af50..9524757 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3699,6 +3699,9 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n", desc->byte_code, (long)desc->byte_code_size, desc->format); + if (!desc->byte_code) + return WINED3DERR_INVALIDCALL; + if (!(shader->frontend = shader_select_frontend(desc->format))) { FIXME("Unable to find frontend for shader.\n"); @@ -4251,9 +4254,6 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; @@ -4288,9 +4288,6 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; @@ -4326,9 +4323,6 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru TRACE("device %p, desc %p, so_desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, so_desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; @@ -4356,9 +4350,6 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; @@ -4393,9 +4384,6 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; @@ -4423,9 +4411,6 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n", device, desc, parent, parent_ops, shader); - if (!desc->byte_code) - return WINED3DERR_INVALIDCALL; - if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
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Alexandre Julliard