Zebediah Figura : wined3d: Respect the BO address offset when flipping the framebuffer in software.
Module: wine Branch: master Commit: f059a25af11947b9bd53e3f32efda8d7873f8126 URL: https://source.winehq.org/git/wine.git/?a=commit;h=f059a25af11947b9bd53e3f32... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Mon Nov 22 18:14:41 2021 -0600 wined3d: Respect the BO address offset when flipping the framebuffer in software. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 79dc0bd06b6..9c6f5e18c28 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -419,8 +419,8 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i unsigned int restore_idx; BYTE *row, *top, *bottom; BOOL src_is_upside_down; + BYTE *mem = NULL; unsigned int i; - BYTE *mem; wined3d_texture_get_memory(texture, sub_resource_idx, &data, dst_location); @@ -504,8 +504,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i mem = GL_EXTCALL(glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_WRITE)); checkGLcall("glMapBuffer"); } - else - mem = data.addr; + mem += (uintptr_t)data.addr; top = mem; bottom = mem + row_pitch * (height - 1);
participants (1)
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Alexandre Julliard