Henri Verbeet : wined3d: Flush after accessing the front buffer in surface_blt_fbo().
Module: wine Branch: master Commit: 55e957a31a8fea55a27285483202723db06407bc URL: http://source.winehq.org/git/wine.git/?a=commit;h=55e957a31a8fea55a272854832... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Apr 11 20:55:14 2011 +0200 wined3d: Flush after accessing the front buffer in surface_blt_fbo(). --- dlls/wined3d/surface.c | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c2d92ed..102ddc9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3456,7 +3456,10 @@ static void surface_blt_fbo(IWineD3DDeviceImpl *device, const WINED3DTEXTUREFILT LEAVE_GL(); - if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */ + if (wined3d_settings.strict_draw_ordering + || (dst_location == SFLAG_INDRAWABLE + && dst_surface->container.u.swapchain->front_buffer == dst_surface)) + wglFlush(); context_release(context); }
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Alexandre Julliard