[Git][wine/vkd3d][master] vkd3d-shader: Implement scanning compute shader thread group size information.
21 Aug
2025
21 Aug
'25
2:34 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 5bbd44c0 by Henri Verbeet at 2025-08-21T16:02:44+02:00 vkd3d-shader: Implement scanning compute shader thread group size information. Metal doesn't allow the thread group size to be specified by shaders, instead requiring it to be specified by the dispatch API. - - - - - 3 changed files: - include/vkd3d_shader.h - libs/vkd3d-shader/vkd3d_shader_main.c - tests/vkd3d_shader_api.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/5bbd44c063f7c118a33cc00c8f2334... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/5bbd44c063f7c118a33cc00c8f2334... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)