[Git][wine/vkd3d][master] vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for...
22 Jan
2025
22 Jan
'25
8:04 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 343022cd by Giovanni Mascellani at 2025-01-22T14:51:16+01:00 vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations. This fixes a failure on a shader in Wild hearts. - - - - - 2 changed files: - libs/vkd3d-shader/spirv.c - tests/hlsl/arithmetic-float-uniform.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/343022cdc174b83b35c214580ae9bf... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/343022cdc174b83b35c214580ae9bf... You're receiving this email because of your account on gitlab.winehq.org.
323
Age (days ago)
323
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet (@hverbeet)