Henri Verbeet : wined3d: Only delete the GL contexts after unloading resources in wined3d_device_reset ().
Module: wine Branch: master Commit: b4742253862c82affe5a1bbcb2f21eb955abaf6a URL: http://source.winehq.org/git/wine.git/?a=commit;h=b4742253862c82affe5a1bbcb2... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Aug 22 21:02:45 2011 +0200 wined3d: Only delete the GL contexts after unloading resources in wined3d_device_reset(). The updateSurfaceDesc() calls potentially make GL calls. --- dlls/wined3d/device.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 819e481..0fa385c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5762,8 +5762,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, wined3d_stateblock_decref(device->updateStateBlock); wined3d_stateblock_decref(device->stateBlock); - delete_opengl_contexts(device, swapchain); - if (present_parameters->Windowed) { mode.Width = swapchain->orig_width; @@ -5819,6 +5817,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, } } + delete_opengl_contexts(device, swapchain); + if (!present_parameters->Windowed != !swapchain->presentParms.Windowed || DisplayModeChanged) {
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Alexandre Julliard