Henri Verbeet : wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
Module: wine Branch: master Commit: 8b780d2d8c207224837471875e78e4d160287ca0 URL: https://source.winehq.org/git/wine.git/?a=commit;h=8b780d2d8c207224837471875... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Sep 23 15:12:14 2019 +0330 wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map(). For consistency with the ARB_map_buffer_range path. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index d3fcdd41fe..8d72b782df 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1045,7 +1045,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl, if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC) wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info); buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint, - GL_READ_WRITE)); + wined3d_resource_gl_legacy_map_flags(flags))); checkGLcall("glMapBuffer"); }
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Alexandre Julliard