Henri Verbeet : d3d8/tests: Make shader bytecode static const.
Module: wine Branch: master Commit: 00f41ac4e0f8fe1b375056c604055c5ffe2eb2af URL: http://source.winehq.org/git/wine.git/?a=commit;h=00f41ac4e0f8fe1b375056c604... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jul 1 14:17:58 2013 +0200 d3d8/tests: Make shader bytecode static const. --- dlls/d3d8/tests/visual.c | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index cd830b6..f2c9b67 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -1006,7 +1006,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device) { 1.0f, 1.0f, 0.0f}, }; - const DWORD rcp_test[] = { + static const DWORD rcp_test[] = + { 0xfffe0101, /* vs.1.1 */ 0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */ @@ -1019,7 +1020,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device) 0x0000ffff /* END */ }; - const DWORD rsq_test[] = { + static const DWORD rsq_test[] = + { 0xfffe0101, /* vs.1.1 */ 0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */
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Alexandre Julliard