[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Document matrix swizzles.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 70e2148f by Elizabeth Figura at 2024-12-12T16:56:52+01:00 vkd3d-shader/hlsl: Document matrix swizzles. - - - - - a905a78a by Elizabeth Figura at 2024-12-12T17:11:27+01:00 vkd3d-shader/hlsl: Use a structure for matrix swizzles. - - - - - 474a0ac4 by Elizabeth Figura at 2024-12-12T17:11:53+01:00 vkd3d-shader/hlsl: Use swizzle helpers in more places. - - - - - 09095403 by Elizabeth Figura at 2024-12-12T17:20:23+01:00 vkd3d-shader/hlsl: Store swizzles in vsir format. The previous format matched sm1 and sm4, but if we're going to be feeding everything through vsir, we want vsir's format. - - - - - 5 changed files: - libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/hlsl_constant_ops.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed6061dfaee14c5b6950feaa23ede... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed6061dfaee14c5b6950feaa23ede... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)