Stefan Dösinger : ddraw/tests: Don't rely on the implicit vertex color in test_viewport.
Module: wine Branch: master Commit: 97ee54e9d631af3a919acd5596e87ab9e11ef27d URL: https://source.winehq.org/git/wine.git/?a=commit;h=97ee54e9d631af3a919acd559... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Jan 23 10:45:43 2020 +0100 ddraw/tests: Don't rely on the implicit vertex color in test_viewport. Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/tests/ddraw7.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 2f2ac29a08..c34d939486 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -15015,6 +15015,16 @@ static void test_viewport(void) hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + /* Well, by default the vertices without color info should be white, and without any texture + * ops this should just show up in the output, but the r200 driver begs to differ and draws a + * random color. */ + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TFACTOR); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x00ffffff); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetViewport(device, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
participants (1)
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Alexandre Julliard