[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/spirv: Handle i64 component types.
10 Sep
2025
10 Sep
'25
10:03 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: db704d29 by Henri Verbeet at 2025-09-10T11:42:21+02:00 vkd3d-shader/spirv: Handle i64 component types. - - - - - 81f22914 by Henri Verbeet at 2025-09-10T11:42:21+02:00 vkd3d-shader/ir: Handle all component types in vsir_data_type_from_component_type(). - - - - - 3 changed files: - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/446b59319bf41d254e24ccac81f85... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/446b59319bf41d254e24ccac81f85... You're receiving this email because of your account on gitlab.winehq.org.
189
Age (days ago)
189
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet (@hverbeet)