Francois Gouget : wined3d: Add a trailing '\n' to a couple of shader_addline() calls.
Module: wine Branch: master Commit: 756b401f8dbdd19c9bef564cd49b450e2bb30d46 URL: http://source.winehq.org/git/wine.git/?a=commit;h=756b401f8dbdd19c9bef564cd4... Author: Francois Gouget <fgouget(a)free.fr> Date: Thu Jun 26 14:08:59 2008 +0200 wined3d: Add a trailing '\n' to a couple of shader_addline() calls. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6729977..1f5df18 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema if (!semantics_out) { /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */ - shader_addline(buffer, "vec4 front_color = gl_FrontColor;"); - shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;"); + shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n"); + shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n"); } for(i = 0; i < MAX_REG_INPUT; i++) {
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Alexandre Julliard