Henri Verbeet : wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
Module: wine Branch: master Commit: dcaaf915f890530ea9a991fe90c0a44afd646b40 URL: http://source.winehq.org/git/wine.git/?a=commit;h=dcaaf915f890530ea9a991fe90... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Apr 16 11:26:35 2015 +0200 wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 34c69d1..78d1266 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s context = context_acquire(texture->resource.device, NULL); wined3d_texture_prepare_texture(texture, context, FALSE); - wined3d_texture_bind(texture, context, FALSE); + wined3d_texture_bind_and_dirtify(texture, context, FALSE); for (i = 0; i < sub_count; ++i) {
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Alexandre Julliard