[Git][wine/wine][master] 5 commits: wined3d: Pass d3d_info and stream_info pointers to wined3d_ffp_get_[vf]s_settings().
Alexandre Julliard pushed to branch master at wine / wine Commits: 88a7fcc4 by Elizabeth Figura at 2024-08-07T15:43:38+02:00 wined3d: Pass d3d_info and stream_info pointers to wined3d_ffp_get_[vf]s_settings(). - - - - - 57564c6b by Elizabeth Figura at 2024-08-07T15:43:39+02:00 wined3d: Feed the precomputed normal matrix through a push constant buffer. - - - - - 32d6346b by Elizabeth Figura at 2024-08-07T15:43:39+02:00 wined3d: Store the normal matrix as a struct wined3d_matrix. Pass it to GLSL as a 4x4 matrix, and truncate it before use. This will be necessary for the HLSL backend, which pads matrices to 4xn. - - - - - ffc50cdb by Elizabeth Figura at 2024-08-07T15:43:41+02:00 wined3d: Hardcode 1.0 point size for shader model >= 4. - - - - - 2f505f87 by Elizabeth Figura at 2024-08-07T15:43:41+02:00 wined3d: Feed point scale constants through a push constant buffer. - - - - - 7 changed files: - dlls/wined3d/device.c - dlls/wined3d/ffp_gl.c - dlls/wined3d/glsl_shader.c - dlls/wined3d/shader_spirv.c - dlls/wined3d/stateblock.c - dlls/wined3d/utils.c - dlls/wined3d/wined3d_private.h View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/49ea133b7b2204e0e3caa9da9f24c0... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/49ea133b7b2204e0e3caa9da9f24c0... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)