Stefan Dösinger : wined3d: Don' t record dirty areas in a readonly lock.
Module: wine Branch: master Commit: 8625f0cdbf28cb6c456323d6b5589ad80bffb380 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8625f0cdbf28cb6c456323d6b5... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Mon Feb 8 12:22:24 2010 +0100 wined3d: Don't record dirty areas in a readonly lock. --- dlls/wined3d/buffer.c | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index f3d3492..3c7a2b9 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1086,7 +1086,10 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset, TRACE("iface %p, offset %u, size %u, data %p, flags %#x\n", iface, offset, size, data, flags); flags = buffer_sanitize_flags(flags); - if (!buffer_add_dirty_area(This, offset, size)) return E_OUTOFMEMORY; + if (!(flags & WINED3DLOCK_READONLY)) + { + if (!buffer_add_dirty_area(This, offset, size)) return E_OUTOFMEMORY; + } count = InterlockedIncrement(&This->lock_count);
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Alexandre Julliard