Giovanni Mascellani : d2d1: Fix outline join drawing.
Module: wine Branch: master Commit: abbffd2ee2412faaa15319735065eb156b5c265b URL: https://source.winehq.org/git/wine.git/?a=commit;h=abbffd2ee2412faaa15319735... Author: Giovanni Mascellani <g.mascellani(a)gmail.com> Date: Tue Apr 3 17:32:46 2018 +0200 d2d1: Fix outline join drawing. Calling d2d_outline_vertex_set(x, y, 0, 0, 0, 0) causes a normalize() to be invoked with a zero vector in the vertex shader vs_code_bezier_outline. This gives rise to an undefinite result, that in some cases causes the join triangles to be dropped. Tested on Debian unstable. Signed-off-by: Giovanni Mascellani <g.mascellani(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/geometry.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index 5b5a75b..d716fb1 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -2136,14 +2136,14 @@ static BOOL d2d_geometry_outline_add_join(struct d2d_geometry *geometry, } else if (ccw < 0.0f) { - d2d_outline_vertex_set(&v[0], p0->x, p0->y, 0.0f, 0.0f, 0.0f, 0.0f); + d2d_outline_vertex_set(&v[0], p0->x, p0->y, q_next.x, q_next.y, q_prev.x, q_prev.y); d2d_outline_vertex_set(&v[1], p0->x, p0->y, -q_next.x, -q_next.y, -q_next.x, -q_next.y); d2d_outline_vertex_set(&v[2], p0->x, p0->y, -q_next.x, -q_next.y, -q_prev.x, -q_prev.y); d2d_outline_vertex_set(&v[3], p0->x, p0->y, -q_prev.x, -q_prev.y, -q_prev.x, -q_prev.y); } else { - d2d_outline_vertex_set(&v[0], p0->x, p0->y, 0.0f, 0.0f, 0.0f, 0.0f); + d2d_outline_vertex_set(&v[0], p0->x, p0->y, -q_prev.x, -q_prev.y, -q_next.x, -q_next.y); d2d_outline_vertex_set(&v[1], p0->x, p0->y, q_prev.x, q_prev.y, q_prev.x, q_prev.y); d2d_outline_vertex_set(&v[2], p0->x, p0->y, q_prev.x, q_prev.y, q_next.x, q_next.y); d2d_outline_vertex_set(&v[3], p0->x, p0->y, q_next.x, q_next.y, q_next.x, q_next.y);
participants (1)
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Alexandre Julliard