Henri Verbeet : wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
Module: wine Branch: master Commit: 2da4f87a7e7551f17cd650ef6d8596f595efc13b URL: http://source.winehq.org/git/wine.git/?a=commit;h=2da4f87a7e7551f17cd650ef6d... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Oct 24 20:45:42 2011 +0200 wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible. This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces. --- dlls/wined3d/device.c | 116 +--------------------------------- dlls/wined3d/surface.c | 136 +++++++++++++++++++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 12 +++- 3 files changed, 145 insertions(+), 119 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2da4f87a7e7551f17cd650...
participants (1)
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Alexandre Julliard