[Git][wine/vkd3d][master] 2 commits: tests/d3d12: Always set descriptor heaps.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: bb8f1304 by Giovanni Mascellani at 2025-04-09T16:41:33+02:00 tests/d3d12: Always set descriptor heaps. It seems AMD and WARP are not particularly sensitive to that, but NVIDIA drivers crash if descriptor heaps are not set. - - - - - cbce3a86 by Giovanni Mascellani at 2025-04-09T16:42:16+02:00 tests/shader_runner: Always set descriptor heaps. - - - - - 2 changed files: - tests/d3d12.c - tests/shader_runner_d3d12.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fdd21470b9af43b2669a2b1034cdd... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fdd21470b9af43b2669a2b1034cdd... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)