Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_vertex_shader().
Module: wine Branch: master Commit: 3a3742f78508cb563ec83a6a1f7f9eee5478ca81 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3a3742f78508cb563ec83a6a1... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Sep 30 20:28:30 2019 -0500 wined3d: Introduce wined3d_stateblock_set_vertex_shader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/stateblock.c | 12 ++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 14 insertions(+) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index dfe6ab47c7..83001253d3 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1274,6 +1274,18 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) TRACE("Applied stateblock %p.\n", stateblock); } +void CDECL wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader) +{ + TRACE("stateblock %p, shader %p.\n", stateblock, shader); + + if (shader) + wined3d_shader_incref(shader); + if (stateblock->stateblock_state.vs) + wined3d_shader_decref(stateblock->stateblock_state.vs); + stateblock->stateblock_state.vs = shader; + stateblock->changed.vertexShader = TRUE; +} + HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index f88da75306..1f75721792 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -258,6 +258,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 3a06f650aa..5bc33f8232 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const BOOL *constants); HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
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Alexandre Julliard