Henri Verbeet : wined3d: Use the context' s current render target the get the swapchain drawable size.
Module: wine Branch: master Commit: 43bfb240add6c722993801bbbb82b4244b3535a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=43bfb240add6c722993801bbbb... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Aug 3 08:06:49 2009 +0200 wined3d: Use the context's current render target the get the swapchain drawable size. "surface" might point to the frontbuffer while we're rendering to the backbuffer, etc. --- dlls/wined3d/swapchain.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 0994c6d..c0e0457 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -404,7 +404,7 @@ WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain * void get_drawable_size_swapchain(struct WineD3DContext *context, UINT *width, UINT *height) { - IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->surface; + IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt; /* The drawable size of an onscreen drawable is the surface size. * (Actually: The window size, but the surface is created in window size) */ *width = surface->currentDesc.Width;
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Alexandre Julliard