Rémi Bernon : windows.gaming.input: AddRef on the returned async handler in get_Completed.
Module: wine Branch: master Commit: d7701deddc00dbe37b6891105d01588533eba991 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d7701deddc00dbe37b6891105... Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Wed May 4 19:32:14 2022 +0200 windows.gaming.input: AddRef on the returned async handler in get_Completed. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/windows.gaming.input/async.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c index 1426b3d8481..dfcb4144e74 100644 --- a/dlls/windows.gaming.input/async.c +++ b/dlls/windows.gaming.input/async.c @@ -146,7 +146,8 @@ static HRESULT WINAPI async_impl_get_Completed( IWineAsyncInfoImpl *iface, IWine EnterCriticalSection( &impl->cs ); if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL; - *handler = (impl->handler != HANDLER_NOT_SET) ? impl->handler : NULL; + if (impl->handler == NULL || impl->handler == HANDLER_NOT_SET) *handler = NULL; + else IWineAsyncOperationCompletedHandler_AddRef( (*handler = impl->handler) ); LeaveCriticalSection( &impl->cs ); return hr;
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Alexandre Julliard