Henri Verbeet : wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations () const.
Module: wine Branch: master Commit: 68b9071329163af09e0e0957b3e9c7377a79a93f URL: http://source.winehq.org/git/wine.git/?a=commit;h=68b9071329163af09e0e0957b3... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Sun Jul 24 21:48:10 2011 +0200 wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 5694d4c..2fec8b9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -918,8 +918,8 @@ static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_in /** Generate the variable & register declarations for the GLSL output target */ static void shader_generate_glsl_declarations(const struct wined3d_context *context, - struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader, - const struct wined3d_shader_reg_maps *reg_maps, struct shader_glsl_ctx_priv *ctx_priv) + struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, + const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv) { const struct wined3d_state *state = &shader->device->stateBlock->state; const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
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Alexandre Julliard