Henri Verbeet : d3d8: Avoid checking the stage index in d3d8_device_GetTextureStageState() (Coverity).
Module: wine Branch: master Commit: 7622d97f784f654e99d72614e2288ef0fae1b618 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7622d97f784f654e99d72614e... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 3 19:24:14 2020 +0330 d3d8: Avoid checking the stage index in d3d8_device_GetTextureStageState() (Coverity). The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the size of the "texture_states" array. However, the original code didn't check the stage index at all, so simply remove it. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 9793eda0c3..2850b93fd1 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2250,13 +2250,6 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); - if (stage >= WINED3D_MAX_FRAGMENT_SAMPLERS) - { - WARN("Invalid stage %u.\n", stage); - *value = 0; - return D3D_OK; - } - if (state >= ARRAY_SIZE(tss_lookup)) { WARN("Invalid state %#x.\n", state);
participants (1)
-
Alexandre Julliard