[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_texture_gather().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 39c73e66 by Giovanni Mascellani at 2026-01-14T23:01:21+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_texture_gather(). - - - - - e2b85b6a by Giovanni Mascellani at 2026-01-14T23:03:05+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_texture_load(). - - - - - eb7a09d4 by Giovanni Mascellani at 2026-01-14T23:04:57+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_texture_store(). - - - - - a8640ee5 by Giovanni Mascellani at 2026-01-14T23:05:25+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_wave_active_ballot(). - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6132b62095891eeace4a066b9bc0a... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6132b62095891eeace4a066b9bc0a... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)