[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 90b6412d by Henri Verbeet at 2025-07-14T18:13:43+02:00 vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN. - - - - - 955fff75 by Henri Verbeet at 2025-07-14T18:13:43+02:00 tests/shader_runner_metal: Implement buffer textures. - - - - - 1a20395e by Henri Verbeet at 2025-07-14T18:13:43+02:00 vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED. - - - - - 673c26a0 by Henri Verbeet at 2025-07-14T18:13:43+02:00 vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. - - - - - 7 changed files: - libs/vkd3d-shader/msl.c - tests/hlsl/arithmetic-uint.shader_test - tests/hlsl/early-depth-stencil.shader_test - tests/hlsl/max-min.shader_test - tests/hlsl/srv-buffers.shader_test - tests/hlsl/uav-rwbuffer.shader_test - tests/shader_runner_metal.m View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed464a4f4c5be9f444e0109820b3c... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed464a4f4c5be9f444e0109820b3c... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)