Józef Kucia : wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
Module: wine Branch: master Commit: f8e05f5f0559e1216f0cc1210fe2252b55a38e7b URL: http://source.winehq.org/git/wine.git/?a=commit;h=f8e05f5f0559e1216f0cc1210f... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Apr 10 12:27:37 2017 +0200 wined3d: Use register mask for SV_IsFrontFace pixel shader inputs. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c8a970f..1130b20 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6440,9 +6440,8 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w } else if (input->sysval_semantic == WINED3D_SV_IS_FRONT_FACE) { - shader_addline(buffer, "ps_in[%u] = vec4(" - "uintBitsToFloat(gl_FrontFacing ? 0xffffffffu : 0u), 0.0, 0.0, 0.0);\n", - input->register_idx); + shader_addline(buffer, "ps_in[%u]%s = uintBitsToFloat(gl_FrontFacing ? 0xffffffffu : 0u);\n", + input->register_idx, reg_mask); } else if (input->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) {
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Alexandre Julliard