Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
Module: wine Branch: master Commit: 2f25af095d9e68ad736ee4875ff7f2abfdeaaedc URL: https://source.winehq.org/git/wine.git/?a=commit;h=2f25af095d9e68ad736ee4875... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Thu Feb 20 20:21:33 2020 -0600 d3d8: Stop setting the device state in d3d8_device_SetPixelShader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index cf44fa2baa..957f663174 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3207,8 +3207,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD if (!shader) { wined3d_stateblock_set_pixel_shader(device->update_state, NULL); - if (!device->recording) - wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } @@ -3222,8 +3220,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD TRACE("Setting shader %p.\n", shader_impl); wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader); - if (!device->recording) - wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard