Józef Kucia : d3d10core/tests: Use SetRect() in more places.
Module: wine Branch: master Commit: 2a1e2ad2e5422e9dd46f79a91cd0c886f298245d URL: https://source.winehq.org/git/wine.git/?a=commit;h=2a1e2ad2e5422e9dd46f79a91... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Sep 26 13:58:41 2018 +0200 d3d10core/tests: Use SetRect() in more places. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/d3d10core.c | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 4ee79af..158a3e3 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -4809,10 +4809,7 @@ static void test_scissor(void) hr = ID3D10Device_CreateRasterizerState(device, &rs_desc, &rs); ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); - scissor_rect.left = 160; - scissor_rect.top = 120; - scissor_rect.right = 480; - scissor_rect.bottom = 360; + SetRect(&scissor_rect, 160, 120, 480, 360); ID3D10Device_RSSetScissorRects(device, 1, &scissor_rect); ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, red); @@ -16923,10 +16920,7 @@ static void test_multiple_viewports(void) ID3D10Device_ClearRenderTargetView(device, rtv, clear_color); ID3D10Device_RSSetViewports(device, 2, vp); - rects[0].left = 0; - rects[0].top = 0; - rects[0].right = width; - rects[0].bottom = texture_desc.Height / 2; + SetRect(&rects[0], 0, 0, width, texture_desc.Height / 2); memset(&rects[1], 0, sizeof(*rects)); ID3D10Device_RSSetScissorRects(device, 1, rects); constant.draw_id = 4; @@ -16941,14 +16935,8 @@ static void test_multiple_viewports(void) check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[7], 1); /* Set both rectangles. */ - rects[0].left = 0; - rects[0].top = 0; - rects[0].right = width; - rects[0].bottom = texture_desc.Height / 2; - rects[1].left = width; - rects[1].top = 0; - rects[1].right = width * 2; - rects[1].bottom = texture_desc.Height / 2; + SetRect(&rects[0], 0, 0, width, texture_desc.Height / 2); + SetRect(&rects[1], width, 0, 2 * width, texture_desc.Height / 2); ID3D10Device_ClearRenderTargetView(device, rtv, clear_color); ID3D10Device_RSSetScissorRects(device, 2, rects); constant.draw_id = 5;
participants (1)
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Alexandre Julliard