H. Verbeet : wined3d: Don't allocate This-> draw_buffers in the error path for Init3D().
Module: wine Branch: master Commit: 040c33de5ad0215e4816f9187c1aded582482d15 URL: http://source.winehq.org/git/wine.git/?a=commit;h=040c33de5ad0215e4816f9187c... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Wed Aug 20 22:45:11 2008 +0200 wined3d: Don't allocate This->draw_buffers in the error path for Init3D(). --- dlls/wined3d/device.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 69a7642..b6a9d7a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2254,7 +2254,6 @@ err_out: if(swapchain) { IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain); } - This->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(GLenum) * GL_LIMITS(buffers)); if(This->stateBlock) { IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->stateBlock); This->stateBlock = NULL;
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Alexandre Julliard