Józef Kucia : wined3d: Implement vCoverage register.
Module: wine Branch: master Commit: a4bcee5dcca4583bb13782cc2f77e7d066453c96 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a4bcee5dcca4583bb13782cc2... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 18 16:05:57 2018 +0200 wined3d: Implement vCoverage register. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45848 Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 4 ++++ dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 5 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 64c8b77..5234808 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3280,6 +3280,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * string_buffer_sprintf(register_name, "vpc[%u]", reg->idx[0].offset); break; + case WINED3DSPR_COVERAGE: + string_buffer_sprintf(register_name, "gl_SampleMaskIn[0]"); + break; + case WINED3DSPR_SAMPLEMASK: string_buffer_sprintf(register_name, "sample_mask"); break; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 239873b..89cf44b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4154,6 +4154,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) case WINED3DSPR_OUTPOINTID: case WINED3DSPR_PREDICATE: /* p0 */ case WINED3DSPR_PRIMID: /* primID */ + case WINED3DSPR_COVERAGE: /* vCoverage */ case WINED3DSPR_SAMPLEMASK: /* oMask */ return TRUE;
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Alexandre Julliard