Rico Schüller : d3dx9: Implement ID3DXBaseEffect:: GetPassDesc().
Module: wine Branch: master Commit: f284dc77f2f9e760af34600f225f4b6c086cf17f URL: http://source.winehq.org/git/wine.git/?a=commit;h=f284dc77f2f9e760af34600f22... Author: Rico Schüller <kgbricola(a)web.de> Date: Wed Apr 20 07:58:29 2011 +0200 d3dx9: Implement ID3DXBaseEffect::GetPassDesc(). --- dlls/d3dx9_36/effect.c | 38 ++++++++++++++++++++++++++++++++++++-- 1 files changed, 36 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index ce2ed82..837e80d 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -171,6 +171,26 @@ struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DX return NULL; } +struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass) +{ + unsigned int i, k; + + for (i = 0; i < base->technique_count; ++i) + { + struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]); + + for (k = 0; k < technique->pass_count; ++k) + { + if (technique->pass_handles[k] == pass) + { + return get_pass_struct(pass); + } + } + } + + return NULL; +} + struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter) { unsigned int i, count; @@ -513,10 +533,24 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *ifac static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); + struct d3dx_pass *p = is_valid_pass(This, pass); - FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc); + TRACE("iface %p, pass %p, desc %p\n", This, pass, desc); - return E_NOTIMPL; + if (!desc || !p) + { + WARN("Invalid argument specified.\n"); + return D3DERR_INVALIDCALL; + } + + desc->Name = p->name; + desc->Annotations = p->annotation_count; + + FIXME("Pixel shader and vertex shader are not supported, yet.\n"); + desc->pVertexShaderFunction = NULL; + desc->pVertexShaderFunction = NULL; + + return D3D_OK; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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Alexandre Julliard