[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Initialize the allocator with a type.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 887da605 by Elizabeth Figura at 2025-09-02T11:26:30+02:00 vkd3d-shader/hlsl: Initialize the allocator with a type. - - - - - 933907d3 by Elizabeth Figura at 2025-09-02T11:32:35+02:00 vkd3d-shader/ir: Reallocate temps. - - - - - 25ae2fcc by Elizabeth Figura at 2025-09-02T11:33:25+02:00 vkd3d-shader/hlsl: Use unique temps for non-indexable variables. - - - - - 02d70be6 by Elizabeth Figura at 2025-09-02T11:33:25+02:00 vkd3d-shader/hlsl: Use unique temps for per-component operations. - - - - - 3 changed files: - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/979d7e4b85f2fb8db60219f4a2673... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/979d7e4b85f2fb8db60219f4a2673... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)