Roderick Colenbrander : wined3d: Remove ENTER_GL/ LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.
Module: wine Branch: master Commit: 728e61e78bf4171f8754fe175f53ad208662632d URL: http://source.winehq.org/git/wine.git/?a=commit;h=728e61e78bf4171f8754fe175f... Author: Roderick Colenbrander <thunderbird2k(a)gmx.net> Date: Sun Oct 19 00:13:20 2008 +0000 wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. --- dlls/wined3d/volumetexture.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index 035cf90..53275e1 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -107,7 +107,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; This->baseTexture.is_srgb = srgb_mode; } - ENTER_GL(); + /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */ if (This->baseTexture.dirty) { for (i = 0; i < This->baseTexture.levels; i++) @@ -125,7 +125,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac } else { TRACE("(%p) Texture not dirty, nothing to do\n" , iface); } - LEAVE_GL(); /* No longer dirty */ This->baseTexture.dirty = FALSE;
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Alexandre Julliard