Eric Pouech : wined3d: Reduce usage of long integral types in texture.c.
Module: wine Branch: master Commit: f46f24e7c0a3cf0fa5dd01a45e9159ed1c68c321 URL: https://gitlab.winehq.org/wine/wine/-/commit/f46f24e7c0a3cf0fa5dd01a45e9159e... Author: Eric Pouech <eric.pouech(a)gmail.com> Date: Thu Dec 8 10:46:50 2022 +0100 wined3d: Reduce usage of long integral types in texture.c. Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com> --- dlls/wined3d/texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index d770a82caab..6dd6ab8cbd9 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -138,7 +138,7 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) return GL_BACK; } -static DWORD wined3d_resource_access_from_location(uint32_t location) +static uint32_t wined3d_resource_access_from_location(uint32_t location) { switch (location) { @@ -796,7 +796,7 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture, if (WARN_ON(d3d)) { - DWORD required_access = wined3d_resource_access_from_location(location); + uint32_t required_access = wined3d_resource_access_from_location(location); if ((texture->resource.access & required_access) != required_access) WARN("Operation requires %#x access, but texture only has %#x.\n", required_access, texture->resource.access);
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Alexandre Julliard