Henri Verbeet : wined3d: Release the onscreen depth / stencil reference on reset.
Module: wine Branch: master Commit: 11955307951540b0c51d3517ef01364038cf96b5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=11955307951540b0c51d3517ef... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jul 25 20:45:10 2011 +0200 wined3d: Release the onscreen depth / stencil reference on reset. No need to save the contents, after a reset it's all undefined anyway. --- dlls/wined3d/device.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2db0e3f..d3ee3f7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, { wined3d_device_set_texture(device, i, NULL); } + if (device->onscreen_depth_stencil) + { + wined3d_surface_decref(device->onscreen_depth_stencil); + device->onscreen_depth_stencil = NULL; + } LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) {
participants (1)
-
Alexandre Julliard