Henri Verbeet : wined3d: IWineD3DSurface_PreLoad() doesn' t do an implicit glBindTexture() anymore.
Module: wine Branch: master Commit: 615f75faecb76f7a22b4cb8ab67b0ea0ed77d4d1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=615f75faecb76f7a22b4cb8ab6... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Sep 3 16:29:34 2008 +0200 wined3d: IWineD3DSurface_PreLoad() doesn't do an implicit glBindTexture() anymore. This was exposed by moving texture id generation from Preload() to BindTexture(). --- dlls/wined3d/device.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d12aebd..74688dd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6160,6 +6160,7 @@ void attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWine IWineD3DSurface_PreLoad(depth_stencil); + glBindTexture(target, depth_stencil_impl->glDescription.textureName); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); @@ -6202,6 +6203,7 @@ void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface_PreLoad(surface); + glBindTexture(target, surface_impl->glDescription.textureName); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(target, old_binding);
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Alexandre Julliard