Józef Kucia : wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
Module: wine Branch: master Commit: e1d4edab4e09d84b079df8daa19c2eae5203a578 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e1d4edab4e09d84b079df8daa... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 20 23:59:38 2018 +0100 wined3d: Fix stack buffer overrun in wined3d_debug_resource_access(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 10cfa25..4e1da1c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4150,7 +4150,7 @@ const char *debug_d3ddevicetype(enum wined3d_device_type device_type) const char *wined3d_debug_resource_access(DWORD access) { - char buf[91]; + char buf[125]; buf[0] = '\0'; #define ACCESS_TO_STR(x) if (access & x) { strcat(buf, " | "#x); access &= ~x; }
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Alexandre Julliard