Giovanni Mascellani : vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
Module: vkd3d Branch: master Commit: f257004caf2e25fa7582859e0530f541b02e9a26 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f257004caf2e25fa7582859e... Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Nov 17 09:47:25 2021 +0100 vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index f8b977b..f5432d2 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -204,7 +204,7 @@ static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx struct hlsl_block *block, void *context) { struct hlsl_ir_node *instr, *next; - bool progress = 0; + bool progress = false; LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry) {
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Alexandre Julliard