Stefan Dösinger : d3d8/tests: Use a slop for test_shademode.
Module: wine Branch: master Commit: 43903e12cbf147db1a56ceb2af3f46f323736bee URL: http://source.winehq.org/git/wine.git/?a=commit;h=43903e12cbf147db1a56ceb2af... Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Fri Jan 1 18:24:50 2016 +0000 d3d8/tests: Use a slop for test_shademode. Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/tests/visual.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 0663e18..322c0dd 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -8478,9 +8478,9 @@ static void test_shademode(void) * functionality being available. */ /* PHONG should be the same as GOURAUD, since no hardware implements * this. */ - ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n", + ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n", i, color0, tests[i].color0); - ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n", + ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n", i, color1, tests[i].color1); IDirect3DDevice8_SetVertexShader(device, 0);
participants (1)
-
Alexandre Julliard